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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-16 15:56:28 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-16 15:56:28 -0300 |
| commit | b05cfd5577884d1a398dbb226e2082af5fe8f8fa (patch) | |
| tree | 26961e5c63e87c5d1c17422cdf6ab4493b2d8f55 /scripts/DungeonLevel.cs | |
| parent | c411c496394c7a782854e03f2be8fab4cc1e2a81 (diff) | |
Sistema de turnos básico
Diffstat (limited to 'scripts/DungeonLevel.cs')
| -rw-r--r-- | scripts/DungeonLevel.cs | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/scripts/DungeonLevel.cs b/scripts/DungeonLevel.cs new file mode 100644 index 0000000..c3536ac --- /dev/null +++ b/scripts/DungeonLevel.cs @@ -0,0 +1,18 @@ +using Godot; +using System; + +public partial class DungeonLevel : Node2D { + TurnManager turnManager; + + public override void _Ready() { + base._Ready(); + + turnManager = GetNode<TurnManager>("TurnManager"); + + turnManager.Tick(); + } + + public void OnTurnEnd() { + turnManager.Tick(); + } +} |
