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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-11-10 12:56:00 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-11-10 12:56:00 -0300
commit0f3c49b7743f7c7fabf41fdf4cb3ffe1a4ac3bf4 (patch)
treedf940efb7502899441295acd5039311b9e6e4927 /scenes/GUI/Leaderboard.cs
parentc4f5404211ef654944d5615e9055c714441f8234 (diff)
Placar.
Diffstat (limited to 'scenes/GUI/Leaderboard.cs')
-rw-r--r--scenes/GUI/Leaderboard.cs62
1 files changed, 62 insertions, 0 deletions
diff --git a/scenes/GUI/Leaderboard.cs b/scenes/GUI/Leaderboard.cs
new file mode 100644
index 0000000..cf126c9
--- /dev/null
+++ b/scenes/GUI/Leaderboard.cs
@@ -0,0 +1,62 @@
+using System;
+using Godot;
+using Godot.Collections;
+using TheLegendOfGustav.Utils;
+
+namespace TheLegendOfGustav.GUI;
+public partial class Leaderboard : Control
+{
+ [Signal]
+ public delegate void MenuRequestedEventHandler();
+ private static readonly PackedScene LeaderboardItemScene = GD.Load<PackedScene>("res://scenes/GUI/leaderboard_item.tscn");
+
+ private VBoxContainer leaderboard;
+ private Button BackButton;
+ // Called when the node enters the scene tree for the first time.
+ public override void _Ready()
+ {
+ leaderboard = GetNode<VBoxContainer>("VBoxContainer/VBoxContainer");
+ BackButton = GetNode<Button>("VBoxContainer/exit");
+
+ BackButton.Pressed += () => EmitSignal(SignalName.MenuRequested);
+
+ bool hasLeaderboardFile = FileAccess.FileExists("user://placar.json");
+ if (hasLeaderboardFile)
+ {
+ using var leaderboardFile = FileAccess.Open("user://placar.json", FileAccess.ModeFlags.Read);
+ string boardString = leaderboardFile.GetLine();
+
+ Dictionary<string, Variant> leaderBoardData;
+
+ try
+ {
+ var parseResult = Json.ParseString(boardString);
+ if (parseResult.VariantType == Variant.Type.Nil)
+ {
+ throw new Exception();
+ }
+ leaderBoardData = (Dictionary<string, Variant>)parseResult;
+ }
+ catch (Exception)
+ {
+ // Arquivo inválido.
+ return;
+ }
+
+ Array<Dictionary<string, Variant>> players = (Array<Dictionary<string, Variant>>)leaderBoardData["placar"];
+
+ foreach (Dictionary<string, Variant> player in players)
+ {
+ LeaderboardItem item = LeaderboardItemScene.Instantiate<LeaderboardItem>();
+
+ item.PlayerName = (string)player["jogador"];
+ item.Floor = (string)player["andar_mais_fundo"];
+ item.Kills = (string)player["inimigos_mortos"];
+ item.Damage = (string)player["dano_tomado"];
+
+ leaderboard.AddChild(item);
+ }
+
+ }
+ }
+}