using System.Linq; using System.Numerics; using System.Xml.Schema; using Godot; public partial class MapDivision : RefCounted { public Vector2I Position { get; set; } public Vector2I Size { get; set; } public Vector2I Center { get => new(Position.X + Size.X/2, Position.Y + Size.Y/2); } private MapDivision left; public MapDivision Left { get => this.left; } private MapDivision right; public MapDivision Right { get => this.right; } public bool IsLeaf { get => left == null && right == null; } public MapDivision(Vector2I position, Vector2I size) { Position = position; Size = size; } public MapDivision(Vector2I position, int width, int height) { Position = position; Size = new(width, height); } public MapDivision(int x, int y, int width, int height) { Position = new(x, y); Size = new(width, height); } public Godot.Collections.Array GetLeaves() { if (IsLeaf) { Godot.Collections.Array list = []; list.Add(this); return list; } return left.GetLeaves() + right.GetLeaves(); } public void Split(int iterations, RandomNumberGenerator rng) { float SplitRatio = rng.RandfRange(0.35f, 0.65f); bool horizontalSplit = Size.X <= Size.Y; if (horizontalSplit) { int leftHeight = (int) (Size.Y * SplitRatio); if (leftHeight > 4 && Size.Y - leftHeight > 4) { left = new MapDivision(Position, Size.X, leftHeight); right = new MapDivision(Position.X, Position.Y + leftHeight, Size.X, Size.Y - leftHeight); } } else { int leftWidth = (int) (Size.Y * SplitRatio); if (leftWidth > 4 && Size.Y - leftWidth > 4) { left = new MapDivision(Position, leftWidth, Size.Y); right = new MapDivision(Position.X + leftWidth, Position.Y, Size.X - leftWidth, Size.Y); } } if (iterations > 1) { left?.Split(iterations - 1, rng); right?.Split(iterations - 1, rng); } } }