using Godot; using System; [GlobalClass] public partial class ActorDefinition : Resource { [ExportCategory("Visuals")] [Export] public string name = "unnamed"; [Export] public Texture2D texture; [ExportCategory("Mechanics")] [Export] public bool blocksMovement = true; [ExportCategory("Stats")] [Export] public int Hp; [Export] public int Mp; [Export] public int Atk; [Export] public int Def; [Export] public int Men; }