using Godot; using System; /// /// Objeto global com sinais, fortes sinais. /// public partial class SignalBus : Node { /// /// Pois é. /// public static SignalBus Instance { get; private set; } public override void _Ready() { base._Ready(); Instance = this; } [Signal] public delegate void InspectorMovedEventHandler(Vector2I pos); [Signal] public delegate void EnterInspectionModeEventHandler(); [Signal] public delegate void ExitInspectionModeEventHandler(); }