using Godot; namespace TheLegendOfGustav.Map; /// /// Define as características de um tile. /// [GlobalClass] public partial class TileDefinition : Resource { [ExportCategory("Visuals")] [Export] public Texture2D Texture { get; set; } [Export(PropertyHint.ColorNoAlpha)] public Color LitColor { get; set; } = Colors.White; [Export(PropertyHint.ColorNoAlpha)] public Color DarkColor { get; set; } = Colors.White; [ExportCategory("Mechanics")] [Export] public bool IsWalkable { get; set; } [Export] public bool IsTransparent { get; set; } }