using Godot; using System; public partial class Map : Node2D { public MapData Map_Data { get; private set; } [Export] public int Height; [Export] public int Width; private void PlaceTiles() { foreach (Tile tile in Map_Data.Tiles) { AddChild(tile); } } public override void _Ready() { base._Ready(); Map_Data = new MapData(Width, Height); PlaceTiles(); } }