using Godot; using TheLegendOfGustav.Entities.Actors; namespace TheLegendOfGustav.Magic; [GlobalClass] public partial class DamageEffect : SpellEffect { [Export] public int Damage { get; set; } public override void Apply(Actor caster, Actor target) { int damageDealt = Damage - target.Men; target.Hp -= damageDealt; } }