using Godot; namespace TheLegendOfGustav.GUI; public partial class LeaderboardItem : HBoxContainer { [Export] public string PlayerName { get; set; } = "Jogador"; [Export] public string Floor { get; set; } = "Andar Máximo"; [Export] public string Kills { get; set; } = "Inimigos Mortos"; [Export] public string Damage { get; set; } = "Dano tomado"; private Label nameLabel; private Label floorLabel; private Label killsLabel; private Label damageLabel; // Called when the node enters the scene tree for the first time. public override void _Ready() { nameLabel = GetNode