using System.Xml; using Godot; using TheLegendOfGustav.Entities.Items; namespace TheLegendOfGustav.GUI; public partial class ItemMenuEntry : HBoxContainer { private TextureRect icon; private Label shortcutLabel; private Label nameLabel; private Button activateBtn; private Button dropBtn; private Item item; [Signal] public delegate void ActivateEventHandler(Item Item); [Signal] public delegate void DropEventHandler(Item Item); public override void _Ready() { base._Ready(); icon = GetNode("Icon"); shortcutLabel = GetNode