using System.Runtime.InteropServices; using Godot; using TheLegendOfGustav.Utils; namespace TheLegendOfGustav.GUI; public partial class Hud : CanvasLayer { private TextureProgressBar hpBar; private TextureProgressBar mpBar; private Label floorLabel; public override void _Ready() { base._Ready(); hpBar = GetNode("VBoxContainer/InfoBar/Stats/MarginContainer/VBoxContainer/HBoxContainer/AspectRatioContainer/HPbar"); mpBar = GetNode("VBoxContainer/InfoBar/Stats/MarginContainer/VBoxContainer/HBoxContainer/AspectRatioContainer/HPbar"); floorLabel = GetNode