using Godot; using TheLegendOfGustav.Entities; using TheLegendOfGustav.Map; using TheLegendOfGustav.Utils; namespace TheLegendOfGustav.GUI; public partial class Details : CanvasLayer { private static readonly LabelSettings lblSettings = GD.Load("res://assets/definitions/message_label_settings.tres"); [Export] private Map.Map map; private VBoxContainer EntityNames { get; set; } private Godot.Collections.Array Entities { get; set; } = []; private Godot.Collections.Array