using Godot; namespace TheLegendOfGustav.Entities.Items; /// /// Esta classe só existe para agrupar seus descendentes. /// [GlobalClass] public partial class ItemResource : Resource { [Export] public string DisplayName { get; set; } = "Unnamed item"; [Export] public Texture2D Icon { get; set; } [Export] public int MaxUses { get; set; } = 1; [Export] public string Description { get; set; } = ""; [Export] public ItemActivation Activation { get; set; } }