using TheLegendOfGustav.Entities.Actors; using TheLegendOfGustav.Utils; namespace TheLegendOfGustav.Entities.Actions; public partial class EscapeAction(Actor actor) : Action(actor) { public override bool Perform() { SignalBus.Instance.EmitSignal(SignalBus.SignalName.EscapeRequested); return false; } }