[gd_scene load_steps=5 format=3 uid="uid://bnuyp1ahv7q0h"] [ext_resource type="Script" uid="uid://br7w3abe0boqb" path="res://scripts/UI.cs" id="1_gdt2y"] [ext_resource type="Texture2D" uid="uid://ch6rupow513ab" path="res://assets/sprites/inter-face/HP/HealthBarUnder.png" id="1_yev5y"] [ext_resource type="Texture2D" uid="uid://c0vvfwqjxqjcv" path="res://assets/sprites/inter-face/HP/HealthBarOverlay.png" id="2_gdt2y"] [ext_resource type="Texture2D" uid="uid://ckbvtym6yywf0" path="res://assets/sprites/inter-face/HP/HealthBar.png" id="3_wm3ai"] [node name="UI" type="Node2D"] script = ExtResource("1_gdt2y") [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="HPbar" type="TextureProgressBar" parent="CanvasLayer"] offset_right = 50.0 offset_bottom = 10.0 scale = Vector2(6, 6) value = 100.0 texture_under = ExtResource("1_yev5y") texture_over = ExtResource("2_gdt2y") texture_progress = ExtResource("3_wm3ai")