From 7419e7237c3c5b3f1184babfcd826b7f788b599a Mon Sep 17 00:00:00 2001 From: Matheus Date: Mon, 25 Aug 2025 17:40:35 -0300 Subject: Organização. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/map/Map.cs | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) (limited to 'scripts/map/Map.cs') diff --git a/scripts/map/Map.cs b/scripts/map/Map.cs index 41bd7f8..52ff588 100644 --- a/scripts/map/Map.cs +++ b/scripts/map/Map.cs @@ -8,21 +8,32 @@ public partial class Map : Node2D [Export] private int fovRadius = 12; - DungeonGenerator generator; + private DungeonGenerator generator; FieldOfView fieldOfView; + private Node2D tilesNode; + private Node2D actorsNode; + public override void _Ready() { base._Ready(); generator = GetNode("Generator"); fieldOfView = GetNode("FieldOfView"); + tilesNode = GetNode("Tiles"); + actorsNode = GetNode("Actors"); } private void PlaceTiles() { foreach (Tile tile in Map_Data.Tiles) { - AddChild(tile); + tilesNode.AddChild(tile); + } + } + + private void PlaceActors() { + foreach (Actor actor in Map_Data.Actors) { + actorsNode.AddChild(actor); } } @@ -30,11 +41,10 @@ public partial class Map : Node2D { Map_Data = generator.GenerateDungeon(player); - Map_Data.InsertActor(player); - player.Map_Data = Map_Data; PlaceTiles(); + PlaceActors(); } public void UpdateFOV(Vector2I pos) { -- cgit v1.2.3