From 2fb787a744d4f7a37d81233d2913a5ef39122f73 Mon Sep 17 00:00:00 2001 From: Matheus Date: Thu, 28 Aug 2025 00:38:48 -0300 Subject: Comentarios --- scripts/map/FieldOfView.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'scripts/map/FieldOfView.cs') diff --git a/scripts/map/FieldOfView.cs b/scripts/map/FieldOfView.cs index eee1ae9..cadaf74 100644 --- a/scripts/map/FieldOfView.cs +++ b/scripts/map/FieldOfView.cs @@ -2,6 +2,8 @@ using Godot; // Copiado e adaptado deste cara aqui: https://www.roguebasin.com/index.php?title=C%2B%2B_shadowcasting_implementation e deste também https://selinadev.github.io/08-rogueliketutorial-04/ +// Eu não vou mentir, li como o algoritmo funciona, mas mesmo assim não entendi. + public partial class FieldOfView : Node { private Godot.Collections.Array fov = []; -- cgit v1.2.3