From c6bbb834f7758027c0df338f1520f34fad3befea Mon Sep 17 00:00:00 2001 From: Matheus Date: Tue, 9 Sep 2025 19:09:34 -0300 Subject: Organização MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/input/MainGameInputHandler.cs | 47 ----------------------------------- 1 file changed, 47 deletions(-) delete mode 100644 scripts/input/MainGameInputHandler.cs (limited to 'scripts/input/MainGameInputHandler.cs') diff --git a/scripts/input/MainGameInputHandler.cs b/scripts/input/MainGameInputHandler.cs deleted file mode 100644 index 6bda004..0000000 --- a/scripts/input/MainGameInputHandler.cs +++ /dev/null @@ -1,47 +0,0 @@ -using Godot; - -/// -/// Esquema de controles principal do jogo. -/// -public partial class MainGameInputHandler : BaseInputHandler { - private static readonly Godot.Collections.Dictionary directions = new() - { - {"walk-up", Vector2I.Up}, - {"walk-down", Vector2I.Down}, - {"walk-left", Vector2I.Left}, - {"walk-right", Vector2I.Right}, - {"walk-up-right", Vector2I.Up + Vector2I.Right}, - {"walk-up-left", Vector2I.Up + Vector2I.Left}, - {"walk-down-right", Vector2I.Down + Vector2I.Right}, - {"walk-down-left", Vector2I.Down + Vector2I.Left}, - }; - public override Action GetAction(Player player) { - Action action = null; - - if (player.IsAlive) { - foreach (var direction in directions) { - if (Input.IsActionJustPressed(direction.Key)) { - action = new BumpAction(player, direction.Value); - } - } - - if (Input.IsActionJustPressed("open-inventory")) { - GetParent().SetInputHandler(InputHandlers.Inventory); - } - - if (Input.IsActionJustPressed("pick-item")) { - GetParent().SetInputHandler(InputHandlers.Pickup); - } - - if (Input.IsActionJustPressed("inspect")) { - GetParent().SetInputHandler(InputHandlers.Inspect); - } - - if (Input.IsActionJustPressed("skip-turn")) { - action = new WaitAction(player); - } - } - - return action; - } -} -- cgit v1.2.3