From 50ba75c55e9e7a483c8a98a9e3f88214678a5244 Mon Sep 17 00:00:00 2001 From: Matheus Date: Sat, 30 Aug 2025 23:21:20 -0300 Subject: MĂșltiplas formas de input MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/input/MainGameInputHandler.cs | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 scripts/input/MainGameInputHandler.cs (limited to 'scripts/input/MainGameInputHandler.cs') diff --git a/scripts/input/MainGameInputHandler.cs b/scripts/input/MainGameInputHandler.cs new file mode 100644 index 0000000..1c5ac6e --- /dev/null +++ b/scripts/input/MainGameInputHandler.cs @@ -0,0 +1,35 @@ +using Godot; + +/// +/// Esquema de controles principal do jogo. +/// +public partial class MainGameInputHandler : BaseInputHandler { + private readonly Godot.Collections.Dictionary directions = new() + { + {"walk-up", Vector2I.Up}, + {"walk-down", Vector2I.Down}, + {"walk-left", Vector2I.Left}, + {"walk-right", Vector2I.Right}, + {"walk-up-right", Vector2I.Up + Vector2I.Right}, + {"walk-up-left", Vector2I.Up + Vector2I.Left}, + {"walk-down-right", Vector2I.Down + Vector2I.Right}, + {"walk-down-left", Vector2I.Down + Vector2I.Left}, + }; + public override Action GetAction(Player player) { + Action action = null; + + if (player.IsAlive) { + foreach (var direction in directions) { + if (Input.IsActionJustPressed(direction.Key)) { + action = new BumpAction(player, direction.Value); + } + } + + if (Input.IsActionJustPressed("skip-turn")) { + action = new WaitAction(player); + } + } + + return action; + } +} -- cgit v1.2.3