From 1e248d3dd18f7c6bfaf8066c4662facbbb89e8f9 Mon Sep 17 00:00:00 2001 From: Matheus Date: Thu, 4 Sep 2025 18:31:40 -0300 Subject: Itens na masmorra --- scripts/entities/items/ConsumableItem.cs | 31 ++++++++++++++++++++++ scripts/entities/items/ConsumableItem.cs.uid | 1 + scripts/entities/items/ConsumableItemDefinition.cs | 7 +++++ .../entities/items/ConsumableItemDefinition.cs.uid | 1 + scripts/entities/items/HealingConsumable.cs | 27 +++++++++++++++++++ scripts/entities/items/HealingConsumable.cs.uid | 1 + .../entities/items/HealingConsumableDefinition.cs | 11 ++++++++ .../items/HealingConsumableDefinition.cs.uid | 1 + 8 files changed, 80 insertions(+) create mode 100644 scripts/entities/items/ConsumableItem.cs create mode 100644 scripts/entities/items/ConsumableItem.cs.uid create mode 100644 scripts/entities/items/ConsumableItemDefinition.cs create mode 100644 scripts/entities/items/ConsumableItemDefinition.cs.uid create mode 100644 scripts/entities/items/HealingConsumable.cs create mode 100644 scripts/entities/items/HealingConsumable.cs.uid create mode 100644 scripts/entities/items/HealingConsumableDefinition.cs create mode 100644 scripts/entities/items/HealingConsumableDefinition.cs.uid (limited to 'scripts/entities/items') diff --git a/scripts/entities/items/ConsumableItem.cs b/scripts/entities/items/ConsumableItem.cs new file mode 100644 index 0000000..8c862da --- /dev/null +++ b/scripts/entities/items/ConsumableItem.cs @@ -0,0 +1,31 @@ +using Godot; + +/// +/// Classe para itens consumíveis. +/// Itens consumíveis são itens de uso limitado. +/// +public abstract partial class ConsumableItem : Entity +{ + public ConsumableItem(Vector2I initialPosition, MapData map, EntityDefinition definition) : base(initialPosition, map, definition) + { + } + + /// + /// Gera uma ação onde o ator consome o item. + /// + /// + /// + public Action GetAction(Actor consumer) + { + return new ItemAction(consumer, this); + } + + /// + /// Ativa a função deste item. + /// Este método é chamado pela ação gerada por ele mesmo. + /// Este método permite definir condições para a sua ativação. + /// + /// Ação gerada pelo item. + /// Se a ação foi realizada ou não. + public abstract bool Activate(ItemAction action); +} \ No newline at end of file diff --git a/scripts/entities/items/ConsumableItem.cs.uid b/scripts/entities/items/ConsumableItem.cs.uid new file mode 100644 index 0000000..e6c452a --- /dev/null +++ b/scripts/entities/items/ConsumableItem.cs.uid @@ -0,0 +1 @@ +uid://hpppt5k743x diff --git a/scripts/entities/items/ConsumableItemDefinition.cs b/scripts/entities/items/ConsumableItemDefinition.cs new file mode 100644 index 0000000..74340d2 --- /dev/null +++ b/scripts/entities/items/ConsumableItemDefinition.cs @@ -0,0 +1,7 @@ +using Godot; + +/// +/// Esta classe só existe para agrupar seus descendentes. +/// +[GlobalClass] +public abstract partial class ConsumableItemDefinition : EntityDefinition; \ No newline at end of file diff --git a/scripts/entities/items/ConsumableItemDefinition.cs.uid b/scripts/entities/items/ConsumableItemDefinition.cs.uid new file mode 100644 index 0000000..9ddc0f6 --- /dev/null +++ b/scripts/entities/items/ConsumableItemDefinition.cs.uid @@ -0,0 +1 @@ +uid://dpdju2ucehsb0 diff --git a/scripts/entities/items/HealingConsumable.cs b/scripts/entities/items/HealingConsumable.cs new file mode 100644 index 0000000..3d8df51 --- /dev/null +++ b/scripts/entities/items/HealingConsumable.cs @@ -0,0 +1,27 @@ +using Godot; + +public partial class HealingConsumable : ConsumableItem +{ + private HealingConsumableDefinition definition; + public float HealingPercentage { get; private set; } + public HealingConsumable(Vector2I initialPosition, MapData map, HealingConsumableDefinition definition) : base(initialPosition, map, definition) + { + this.definition = definition; + HealingPercentage = definition.healingPercentage; + } + + public override bool Activate(ItemAction action) + { + Actor consumer = action.ThisActor; + int intendedAmount = (int)(HealingPercentage / 100 * consumer.MaxHp); + int recovered = consumer.Heal(intendedAmount); + + // Se não tinha o que curar, a ativação falhou. + if (recovered == 0) { + MessageLogData.Instance.AddMessage("Você já está saudável."); + return false; + } + MessageLogData.Instance.AddMessage($"Você consome {DisplayName} e recupera {recovered} de HP"); + return true; + } +} \ No newline at end of file diff --git a/scripts/entities/items/HealingConsumable.cs.uid b/scripts/entities/items/HealingConsumable.cs.uid new file mode 100644 index 0000000..8f8f942 --- /dev/null +++ b/scripts/entities/items/HealingConsumable.cs.uid @@ -0,0 +1 @@ +uid://ct20rmjhaukge diff --git a/scripts/entities/items/HealingConsumableDefinition.cs b/scripts/entities/items/HealingConsumableDefinition.cs new file mode 100644 index 0000000..2562e9e --- /dev/null +++ b/scripts/entities/items/HealingConsumableDefinition.cs @@ -0,0 +1,11 @@ +using Godot; + +[GlobalClass] +public partial class HealingConsumableDefinition : ConsumableItemDefinition { + /// + /// Porcentagem da vida do ator para restaurar. + /// + [ExportCategory("Item Mechanics")] + [Export] + public float healingPercentage = 10; +} \ No newline at end of file diff --git a/scripts/entities/items/HealingConsumableDefinition.cs.uid b/scripts/entities/items/HealingConsumableDefinition.cs.uid new file mode 100644 index 0000000..2fd311d --- /dev/null +++ b/scripts/entities/items/HealingConsumableDefinition.cs.uid @@ -0,0 +1 @@ +uid://b3qy4gtjfci14 -- cgit v1.2.3