From c6bbb834f7758027c0df338f1520f34fad3befea Mon Sep 17 00:00:00 2001 From: Matheus Date: Tue, 9 Sep 2025 19:09:34 -0300 Subject: Organização MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/entities/actors/Inspector.cs | 40 ------------------------------------ 1 file changed, 40 deletions(-) delete mode 100644 scripts/entities/actors/Inspector.cs (limited to 'scripts/entities/actors/Inspector.cs') diff --git a/scripts/entities/actors/Inspector.cs b/scripts/entities/actors/Inspector.cs deleted file mode 100644 index e340543..0000000 --- a/scripts/entities/actors/Inspector.cs +++ /dev/null @@ -1,40 +0,0 @@ -using Godot; - -/// -/// Isto é uma abominação -/// -public partial class Inspector : Sprite2D -{ - private Vector2I gridPosition = Vector2I.Zero; - /// - /// Posição do inspetor no espaço. Diferentemente de Position, GridPosition tem como formato - /// os tiles do mapa. - /// - public Vector2I GridPosition { - set { - gridPosition = value; - // O sistema de coordenadas do Godot é em pixels, mas faz mais sentido para o jogo utilizar coordenadas em tiles. - // Esta propriedade converte um sistema para o outro automaticamente. - Position = Grid.GridToWorld(value); - } - get => gridPosition; - } - - public override void _Ready() { - base._Ready(); - Camera2D camera = GetNode("Camera2D"); - camera.Enabled = true; - camera.MakeCurrent(); - - SignalBus.Instance.EmitSignal(SignalBus.SignalName.InspectorMoved, GridPosition); - } - - /// - /// O Inspetor não faz parte do mapa. - /// - /// - public void Walk(Vector2I offset) { - GridPosition += offset; - SignalBus.Instance.EmitSignal(SignalBus.SignalName.InspectorMoved, GridPosition); - } -} \ No newline at end of file -- cgit v1.2.3