From 9953c9a5818baa392a48a4d18339c73f3b7a814e Mon Sep 17 00:00:00 2001 From: Matheus Date: Thu, 4 Sep 2025 16:18:17 -0300 Subject: Prepare --- scripts/entities/actors/Inspector.cs | 40 ++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 scripts/entities/actors/Inspector.cs (limited to 'scripts/entities/actors/Inspector.cs') diff --git a/scripts/entities/actors/Inspector.cs b/scripts/entities/actors/Inspector.cs new file mode 100644 index 0000000..e340543 --- /dev/null +++ b/scripts/entities/actors/Inspector.cs @@ -0,0 +1,40 @@ +using Godot; + +/// +/// Isto é uma abominação +/// +public partial class Inspector : Sprite2D +{ + private Vector2I gridPosition = Vector2I.Zero; + /// + /// Posição do inspetor no espaço. Diferentemente de Position, GridPosition tem como formato + /// os tiles do mapa. + /// + public Vector2I GridPosition { + set { + gridPosition = value; + // O sistema de coordenadas do Godot é em pixels, mas faz mais sentido para o jogo utilizar coordenadas em tiles. + // Esta propriedade converte um sistema para o outro automaticamente. + Position = Grid.GridToWorld(value); + } + get => gridPosition; + } + + public override void _Ready() { + base._Ready(); + Camera2D camera = GetNode("Camera2D"); + camera.Enabled = true; + camera.MakeCurrent(); + + SignalBus.Instance.EmitSignal(SignalBus.SignalName.InspectorMoved, GridPosition); + } + + /// + /// O Inspetor não faz parte do mapa. + /// + /// + public void Walk(Vector2I offset) { + GridPosition += offset; + SignalBus.Instance.EmitSignal(SignalBus.SignalName.InspectorMoved, GridPosition); + } +} \ No newline at end of file -- cgit v1.2.3