From ca782d7310f2df854a8727535ac92337c85ed445 Mon Sep 17 00:00:00 2001 From: Matheus Date: Sun, 17 Aug 2025 19:32:36 -0300 Subject: Gigantesco refactor --- scripts/TurnManager.cs | 55 -------------------------------------------------- 1 file changed, 55 deletions(-) delete mode 100644 scripts/TurnManager.cs (limited to 'scripts/TurnManager.cs') diff --git a/scripts/TurnManager.cs b/scripts/TurnManager.cs deleted file mode 100644 index ea9050e..0000000 --- a/scripts/TurnManager.cs +++ /dev/null @@ -1,55 +0,0 @@ -using Godot; -using System; -using System.Collections.Generic; -using System.Reflection.Metadata.Ecma335; - -public partial class TurnManager : Node { - [Signal] - public delegate void turnBeginEventHandler(); - [Signal] - public delegate void turnEndEventHandler(); - - private Godot.Collections.Array actors = []; - private int index = 0; - - public int TurnCount { get; private set; } = 1; - - public void Tick() { - EmitSignal(SignalName.turnBegin); - - actors.Clear(); - actors = GetTree().GetNodesInGroup("TimeSlave"); - - index = -1; - NextActor(); - } - - private void NextActor() { - index++; - if (index >= actors.Count) { - EndTurn(); - return; - } - Actor currentActor = (Actor) actors[index]; - currentActor.Energy += currentActor.Speed; - ActorPerformAction(); - } - - private void ActorPerformAction() { - Actor currentActor = (Actor) actors[index]; - if (currentActor.Energy > 0) { - currentActor.PerformAction(); - } else { - NextActor(); - } - } - - public void OnActionEnd() { - ActorPerformAction(); - } - - private void EndTurn() { - TurnCount++; - EmitSignal(SignalName.turnEnd); - } -} -- cgit v1.2.3