From 539fd4820f37aa54df8878091db9680d89ee027a Mon Sep 17 00:00:00 2001 From: Matheus Date: Sat, 13 Sep 2025 11:06:46 -0300 Subject: pergaminho --- scripts/Map/DungeonGenerator.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'scripts/Map/DungeonGenerator.cs') diff --git a/scripts/Map/DungeonGenerator.cs b/scripts/Map/DungeonGenerator.cs index 9a44d33..6f239ac 100644 --- a/scripts/Map/DungeonGenerator.cs +++ b/scripts/Map/DungeonGenerator.cs @@ -22,7 +22,8 @@ public partial class DungeonGenerator : Node ]; private static readonly Godot.Collections.Array items = [ - GD.Load("res://assets/definitions/Items/small_healing_potion.tres") + GD.Load("res://assets/definitions/Items/small_healing_potion.tres"), + GD.Load("res://assets/definitions/Items/mana_bolt_scroll.tres") ]; #endregion @@ -274,7 +275,6 @@ public partial class DungeonGenerator : Node Rng.RandiRange(room.Position.Y, room.End.Y - 1) ); - // Só podemos colocar um ator por ponto no espaço. bool canPlace = true; foreach (Entity entity in data.Entities) { @@ -293,6 +293,10 @@ public partial class DungeonGenerator : Node { HealingConsumable item = new(position, data, hcDefinition); data.InsertEntity(item); + } else if (definition is ScrollConsumableDefinition scroll) + { + ScrollConsumable item = new(position, data, scroll); + data.InsertEntity(item); } } } -- cgit v1.2.3