From 1b0582792b7b9169ce8a667bf5533241d083705c Mon Sep 17 00:00:00 2001 From: Gustavoeklund01 Date: Mon, 10 Nov 2025 16:57:26 -0300 Subject: small cure --- scripts/Magic/DamageEffect.cs | 2 +- scripts/Magic/HealEffect.cs | 2 +- scripts/Magic/SpellBook.cs | 2 +- scripts/Magic/SpellEffect.cs | 2 +- scripts/Magic/SpellResource.cs | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) (limited to 'scripts/Magic') diff --git a/scripts/Magic/DamageEffect.cs b/scripts/Magic/DamageEffect.cs index 211a03a..1263ab6 100644 --- a/scripts/Magic/DamageEffect.cs +++ b/scripts/Magic/DamageEffect.cs @@ -28,4 +28,4 @@ public partial class DamageEffect : SpellEffect target.Hp -= damageDealt; } -} \ No newline at end of file +} diff --git a/scripts/Magic/HealEffect.cs b/scripts/Magic/HealEffect.cs index 3e924c3..2fd6807 100644 --- a/scripts/Magic/HealEffect.cs +++ b/scripts/Magic/HealEffect.cs @@ -17,4 +17,4 @@ public partial class HealEffect : SpellEffect int healingDealt = target.Hp - prevHealth; MessageLogData.Instance.AddMessage($"{caster.DisplayName} restaurou {healingDealt} de HP de {target.DisplayName}"); } -} \ No newline at end of file +} diff --git a/scripts/Magic/SpellBook.cs b/scripts/Magic/SpellBook.cs index 914add6..11b7d08 100644 --- a/scripts/Magic/SpellBook.cs +++ b/scripts/Magic/SpellBook.cs @@ -45,4 +45,4 @@ public partial class SpellBook : Node, ISaveable return true; } -} \ No newline at end of file +} diff --git a/scripts/Magic/SpellEffect.cs b/scripts/Magic/SpellEffect.cs index 482a64f..e2209cc 100644 --- a/scripts/Magic/SpellEffect.cs +++ b/scripts/Magic/SpellEffect.cs @@ -7,4 +7,4 @@ namespace TheLegendOfGustav.Magic; public abstract partial class SpellEffect : Resource { public abstract void Apply(Actor caster, Actor target); -} \ No newline at end of file +} diff --git a/scripts/Magic/SpellResource.cs b/scripts/Magic/SpellResource.cs index bb3fd15..b0487bd 100644 --- a/scripts/Magic/SpellResource.cs +++ b/scripts/Magic/SpellResource.cs @@ -33,4 +33,4 @@ public partial class SpellResource : Resource public int Range { get; set; } [Export] public Godot.Collections.Array Effects { get; set; } = []; -} \ No newline at end of file +} -- cgit v1.2.3