From 5958d9c071915ab71aea5a5c08d79e88024f6c58 Mon Sep 17 00:00:00 2001 From: Matheus Date: Sun, 14 Sep 2025 00:14:25 -0300 Subject: The newer scolls: groundrim. --- scripts/InputHandling/InputHandler.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'scripts/InputHandling/InputHandler.cs') diff --git a/scripts/InputHandling/InputHandler.cs b/scripts/InputHandling/InputHandler.cs index 55a17b4..a1e9b03 100644 --- a/scripts/InputHandling/InputHandler.cs +++ b/scripts/InputHandling/InputHandler.cs @@ -1,6 +1,8 @@ using Godot; using TheLegendOfGustav.Entities.Actions; using TheLegendOfGustav.Entities.Actors; +using TheLegendOfGustav.Utils; +using TheLengendOfGustav.InputHandling; namespace TheLegendOfGustav.InputHandling; @@ -10,7 +12,8 @@ public enum InputHandlers GameOver, Inspect, Pickup, - Inventory + Inventory, + CastSpell } /// @@ -32,11 +35,18 @@ public partial class InputHandler : Node InputHandlerDict.Add(InputHandlers.MainGame, GetNode("MainGameInputHandler")); // Controles para quando o jogador está morto. InputHandlerDict.Add(InputHandlers.GameOver, GetNode("GameOverInputHandler")); + // Controles para observar o cenário InputHandlerDict.Add(InputHandlers.Inspect, GetNode("InspectInputHandler")); + // Controles para pegar um item do chão. InputHandlerDict.Add(InputHandlers.Pickup, GetNode("PickupInputHandler")); + // Controles para quando o inventário for aberto. InputHandlerDict.Add(InputHandlers.Inventory, GetNode("InventoryInputHandler")); + // Controles para quando o jogador precisar escolher um alvo de feitiço. + InputHandlerDict.Add(InputHandlers.CastSpell, GetNode("CastSpellInputHandler")); SetInputHandler(StartingInputHandler); + + SignalBus.Instance.CommandInputHandler += SetInputHandler; } public Action GetAction(Player player) -- cgit v1.2.3