From 0456e7cd82b232a38fd9b6e008be7d49b2f9e90f Mon Sep 17 00:00:00 2001 From: Matheus Date: Mon, 1 Sep 2025 17:50:25 -0300 Subject: Logs --- scripts/GUI/Hud.cs | 17 +++++++++++++++++ scripts/GUI/Hud.cs.uid | 1 + scripts/GUI/Message.cs | 32 ++++++++++++++++++++++++++++++++ scripts/GUI/Message.cs.uid | 1 + scripts/GUI/MessageLog.cs | 37 +++++++++++++++++++++++++++++++++++++ scripts/GUI/MessageLog.cs.uid | 1 + 6 files changed, 89 insertions(+) create mode 100644 scripts/GUI/Hud.cs create mode 100644 scripts/GUI/Hud.cs.uid create mode 100644 scripts/GUI/Message.cs create mode 100644 scripts/GUI/Message.cs.uid create mode 100644 scripts/GUI/MessageLog.cs create mode 100644 scripts/GUI/MessageLog.cs.uid (limited to 'scripts/GUI') diff --git a/scripts/GUI/Hud.cs b/scripts/GUI/Hud.cs new file mode 100644 index 0000000..5f49121 --- /dev/null +++ b/scripts/GUI/Hud.cs @@ -0,0 +1,17 @@ +using Godot; +using System; + +public partial class Hud : Node +{ + private TextureProgressBar hpBar; + + public override void _Ready() { + base._Ready(); + hpBar = GetNode("InfoBar/Stats/MarginContainer/HBoxContainer/HPbar"); + } + + public void OnHealthChanged(int hp, int maxHp) { + hpBar.Value = hp; + hpBar.MaxValue = maxHp; + } +} diff --git a/scripts/GUI/Hud.cs.uid b/scripts/GUI/Hud.cs.uid new file mode 100644 index 0000000..2ee1ac6 --- /dev/null +++ b/scripts/GUI/Hud.cs.uid @@ -0,0 +1 @@ +uid://br7w3abe0boqb diff --git a/scripts/GUI/Message.cs b/scripts/GUI/Message.cs new file mode 100644 index 0000000..b0472ee --- /dev/null +++ b/scripts/GUI/Message.cs @@ -0,0 +1,32 @@ +using Godot; + +public partial class Message : Label +{ + private static LabelSettings baseSettings = GD.Load("res://assets/definitions/message_label_settings.tres"); + private string plainText; + public string PlainText { get => plainText; } + private int count = 1; + public int Count { + get => count; + set { + count = value; + Text = FullText; + } + } + + public string FullText { + get { + if (count > 1) { + return $"{plainText} ({count})"; + } + return plainText; + } + } + + public Message(string text) { + plainText = text; + Text = text; + LabelSettings = (LabelSettings) baseSettings.Duplicate(); + AutowrapMode = TextServer.AutowrapMode.WordSmart; + } +} diff --git a/scripts/GUI/Message.cs.uid b/scripts/GUI/Message.cs.uid new file mode 100644 index 0000000..197535a --- /dev/null +++ b/scripts/GUI/Message.cs.uid @@ -0,0 +1 @@ +uid://bo71px6uye6be diff --git a/scripts/GUI/MessageLog.cs b/scripts/GUI/MessageLog.cs new file mode 100644 index 0000000..ebfb488 --- /dev/null +++ b/scripts/GUI/MessageLog.cs @@ -0,0 +1,37 @@ +using Godot; +using System; +using System.Threading.Tasks; + +public partial class MessageLog : ScrollContainer +{ + private Message lastMessage = null; + private VBoxContainer MessageList; + + public override void _Ready() + { + base._Ready(); + MessageList = GetNode("MessageList"); + SignalBus.Instance.messageSent += async (string text) => await AddMessageAsync(text); + } + + private async Task AddMessageAsync(string text) { + if (lastMessage != null && lastMessage.PlainText == text) { + lastMessage.Count++; + return; + } + + Message message = new(text); + lastMessage = message; + MessageList.AddChild(message); + await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame); + EnsureControlVisible(message); + } + + /// + /// Método estático disponível em todo o escopo do jogo. + /// + /// + public static void SendMessage(string text) { + SignalBus.Instance.EmitSignal(SignalBus.SignalName.messageSent, text); + } +} diff --git a/scripts/GUI/MessageLog.cs.uid b/scripts/GUI/MessageLog.cs.uid new file mode 100644 index 0000000..2ef5aff --- /dev/null +++ b/scripts/GUI/MessageLog.cs.uid @@ -0,0 +1 @@ +uid://0al5sptrm0fn -- cgit v1.2.3