From e9701f8ca459fa0015d78cacdc61aee904675598 Mon Sep 17 00:00:00 2001 From: Matheus Date: Sun, 17 Aug 2025 21:10:30 -0300 Subject: Sistema de turnos rudimentar --- scripts/DungeonLevel.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'scripts/DungeonLevel.cs') diff --git a/scripts/DungeonLevel.cs b/scripts/DungeonLevel.cs index d3a5aee..cdafdca 100644 --- a/scripts/DungeonLevel.cs +++ b/scripts/DungeonLevel.cs @@ -6,7 +6,8 @@ public partial class DungeonLevel : Node2D public Player player; private TileMapLayer buildingLayer; [Export] - private Godot.Collections.Array actors = []; + public Godot.Collections.Array Actors { get; private set; } = []; + private Node2D actorsNode; @@ -28,7 +29,7 @@ public partial class DungeonLevel : Node2D } public Actor GetBlockingActorAtPosition(Vector2I pos) { - foreach (Actor actor in actors) { + foreach (Actor actor in Actors) { if (actor.GridPosition == pos && actor.BlocksMovement) { return actor; } -- cgit v1.2.3