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-rw-r--r--scripts/Entities/Actors/EnemyDefinition.cs2
-rw-r--r--scripts/Map/DungeonGenerator.cs1
2 files changed, 2 insertions, 1 deletions
diff --git a/scripts/Entities/Actors/EnemyDefinition.cs b/scripts/Entities/Actors/EnemyDefinition.cs
index 97f8f13..4aa8d82 100644
--- a/scripts/Entities/Actors/EnemyDefinition.cs
+++ b/scripts/Entities/Actors/EnemyDefinition.cs
@@ -12,4 +12,4 @@ public partial class EnemyDefinition : ActorDefinition
[ExportCategory("AI")]
[Export]
public AIType AI;
-} \ No newline at end of file
+}
diff --git a/scripts/Map/DungeonGenerator.cs b/scripts/Map/DungeonGenerator.cs
index 779675f..31dcffe 100644
--- a/scripts/Map/DungeonGenerator.cs
+++ b/scripts/Map/DungeonGenerator.cs
@@ -20,6 +20,7 @@ public partial class DungeonGenerator : Node
GD.Load<EnemyDefinition>("res://assets/definitions/actor/Skeleton.tres"),
GD.Load<EnemyDefinition>("res://assets/definitions/actor/morcegao.tres"),
GD.Load<EnemyDefinition>("res://assets/definitions/actor/Shadow.tres"),
+ GD.Load<EnemyDefinition>("res://assets/definitions/actor/omal.tres")
];
private static readonly Godot.Collections.Array<ItemResource> items = [