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-rw-r--r--scripts/Character.cs42
-rw-r--r--scripts/Character.cs.uid1
2 files changed, 43 insertions, 0 deletions
diff --git a/scripts/Character.cs b/scripts/Character.cs
new file mode 100644
index 0000000..d1865f1
--- /dev/null
+++ b/scripts/Character.cs
@@ -0,0 +1,42 @@
+using Godot;
+using System;
+
+public partial class Character : Sprite2D {
+ [Export]
+ public TileMapLayer map;
+ public override void _Process(double delta) {
+ base._Process(delta);
+
+ Vector2I offset = Vector2I.Zero;
+
+ if (Input.IsActionJustPressed("walk-up")) {
+ offset += Vector2I.Up;
+ }
+ if (Input.IsActionJustPressed("walk-down")) {
+ offset += Vector2I.Down;
+ }
+ if (Input.IsActionJustPressed("walk-left")) {
+ offset += Vector2I.Left;
+ }
+ if (Input.IsActionJustPressed("walk-right")) {
+ offset += Vector2I.Right;
+ }
+
+ if (offset != Vector2I.Zero) {
+ Walk(offset);
+ }
+ }
+
+ private void Walk(Vector2I offset) {
+ Vector2I gridCoords = map.LocalToMap(Position);
+ gridCoords += offset;
+
+ TileData tile = map.GetCellTileData(gridCoords);
+
+
+ if (tile.HasCustomData("isWalkable") && (bool) tile.GetCustomData("isWalkable")) {
+ GD.Print(gridCoords);
+ Position = map.MapToLocal(gridCoords);
+ }
+ }
+}
diff --git a/scripts/Character.cs.uid b/scripts/Character.cs.uid
new file mode 100644
index 0000000..8229b7f
--- /dev/null
+++ b/scripts/Character.cs.uid
@@ -0,0 +1 @@
+uid://c840l08453pu2