diff options
Diffstat (limited to 'scripts/map/FieldOfView.cs')
| -rw-r--r-- | scripts/map/FieldOfView.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scripts/map/FieldOfView.cs b/scripts/map/FieldOfView.cs index eee1ae9..cadaf74 100644 --- a/scripts/map/FieldOfView.cs +++ b/scripts/map/FieldOfView.cs @@ -2,6 +2,8 @@ using Godot; // Copiado e adaptado deste cara aqui: https://www.roguebasin.com/index.php?title=C%2B%2B_shadowcasting_implementation e deste também https://selinadev.github.io/08-rogueliketutorial-04/ +// Eu não vou mentir, li como o algoritmo funciona, mas mesmo assim não entendi. + public partial class FieldOfView : Node { private Godot.Collections.Array<Tile> fov = []; |
