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-rw-r--r--scripts/map/FieldOfView.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/scripts/map/FieldOfView.cs b/scripts/map/FieldOfView.cs
index eee1ae9..cadaf74 100644
--- a/scripts/map/FieldOfView.cs
+++ b/scripts/map/FieldOfView.cs
@@ -2,6 +2,8 @@ using Godot;
// Copiado e adaptado deste cara aqui: https://www.roguebasin.com/index.php?title=C%2B%2B_shadowcasting_implementation e deste também https://selinadev.github.io/08-rogueliketutorial-04/
+// Eu não vou mentir, li como o algoritmo funciona, mas mesmo assim não entendi.
+
public partial class FieldOfView : Node {
private Godot.Collections.Array<Tile> fov = [];