diff options
Diffstat (limited to 'scripts/entities/actors/Player.cs')
| -rw-r--r-- | scripts/entities/actors/Player.cs | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/scripts/entities/actors/Player.cs b/scripts/entities/actors/Player.cs deleted file mode 100644 index 71812e8..0000000 --- a/scripts/entities/actors/Player.cs +++ /dev/null @@ -1,24 +0,0 @@ -using Godot; -using System; - -/// <summary> -/// Classe do jogador. Por enquanto não é diferente do Ator, mas isso pode mudar. -/// </summary> -[GlobalClass] -public partial class Player : Actor -{ - private PlayerDefinition definition; - public Inventory inventory; - - public Player(Vector2I initialPosition, MapData map, PlayerDefinition definition) : base(initialPosition, map, definition) - { - this.definition = definition; - SetDefinition(definition); - } - - public void SetDefinition(PlayerDefinition definition) { - inventory = new(definition.InventoryCapacity); - - AddChild(inventory); - } -} |
