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-rw-r--r--scripts/entities/actors/EnemyDefinition.cs11
1 files changed, 0 insertions, 11 deletions
diff --git a/scripts/entities/actors/EnemyDefinition.cs b/scripts/entities/actors/EnemyDefinition.cs
deleted file mode 100644
index e372e3a..0000000
--- a/scripts/entities/actors/EnemyDefinition.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using Godot;
-
-/// <summary>
-/// Além das configurações do ator, também possui qual IA utilizar.
-/// </summary>
-[GlobalClass]
-public partial class EnemyDefinition : ActorDefinition {
- [ExportCategory("AI")]
- [Export]
- public AIType AI;
-} \ No newline at end of file