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-rw-r--r--scripts/Map/TileDefinition.cs24
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diff --git a/scripts/Map/TileDefinition.cs b/scripts/Map/TileDefinition.cs
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+using Godot;
+
+namespace TheLegendOfGustav.Map;
+
+/// <summary>
+/// Define as características de um tile.
+/// </summary>
+[GlobalClass]
+public partial class TileDefinition : Resource
+{
+ [ExportCategory("Visuals")]
+ [Export]
+ public Texture2D Texture { get; set; }
+ [Export(PropertyHint.ColorNoAlpha)]
+ public Color LitColor { get; set; } = Colors.White;
+ [Export(PropertyHint.ColorNoAlpha)]
+ public Color DarkColor { get; set; } = Colors.White;
+
+ [ExportCategory("Mechanics")]
+ [Export]
+ public bool IsWalkable { get; set; }
+ [Export]
+ public bool IsTransparent { get; set; }
+}