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Diffstat (limited to 'scripts/InputHandling/PickupInputHandler.cs')
| -rw-r--r-- | scripts/InputHandling/PickupInputHandler.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/scripts/InputHandling/PickupInputHandler.cs b/scripts/InputHandling/PickupInputHandler.cs new file mode 100644 index 0000000..1396b2b --- /dev/null +++ b/scripts/InputHandling/PickupInputHandler.cs @@ -0,0 +1,50 @@ +using Godot; +using TheLegendOfGustav.Entities.Actions; +using TheLegendOfGustav.Entities.Actors; + +namespace TheLegendOfGustav.InputHandling; + +/// <summary> +/// Esquema de controles para pegar um item. +/// </summary> +public partial class PickupInputHandler : BaseInputHandler +{ + private readonly Godot.Collections.Dictionary<string, Vector2I> directions = new() + { + {"walk-up", Vector2I.Up}, + {"walk-down", Vector2I.Down}, + {"walk-left", Vector2I.Left}, + {"walk-right", Vector2I.Right}, + {"walk-up-right", Vector2I.Up + Vector2I.Right}, + {"walk-up-left", Vector2I.Up + Vector2I.Left}, + {"walk-down-right", Vector2I.Down + Vector2I.Right}, + {"walk-down-left", Vector2I.Down + Vector2I.Left}, + {"skip-turn", Vector2I.Zero} + }; + + public override Action GetAction(Player player) + { + Action action = null; + + foreach (var direction in directions) + { + if (Input.IsActionJustPressed(direction.Key)) + { + action = new PickupAction(player, direction.Value); + Quit(); + } + } + + if (Input.IsActionJustPressed("quit")) + { + Quit(); + } + + return action; + } + + private void Quit() + { + GetParent<InputHandler>().SetInputHandler(InputHandlers.MainGame); + } +} |
