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Diffstat (limited to 'scripts/Entities/Items/HealingConsumable.cs')
| -rw-r--r-- | scripts/Entities/Items/HealingConsumable.cs | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/scripts/Entities/Items/HealingConsumable.cs b/scripts/Entities/Items/HealingConsumable.cs deleted file mode 100644 index 85377d3..0000000 --- a/scripts/Entities/Items/HealingConsumable.cs +++ /dev/null @@ -1,30 +0,0 @@ -using Godot; -using TheLegendOfGustav.Entities.Actors; -using TheLegendOfGustav.Utils; -using TheLegendOfGustav.Entities.Actions; -using TheLegendOfGustav.Map; - -namespace TheLegendOfGustav.Entities.Items; - -public partial class HealingConsumable(Vector2I initialPosition, MapData map, HealingConsumableDefinition definition) : ConsumableItem(initialPosition, map, definition) -{ - private HealingConsumableDefinition definition = definition; - public float HealingPercentage { get; private set; } = definition.healingPercentage; - - public override bool Activate(ItemAction action) - { - Player consumer = action.Player; - int intendedAmount = (int)(HealingPercentage / 100 * consumer.MaxHp); - int recovered = consumer.Heal(intendedAmount); - - // Se não tinha o que curar, a ativação falhou. - if (recovered == 0) - { - MessageLogData.Instance.AddMessage("Você já está saudável."); - return false; - } - MessageLogData.Instance.AddMessage($"Você consome {DisplayName} e recupera {recovered} de HP"); - ConsumedBy(consumer); - return true; - } -}
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