diff options
Diffstat (limited to 'scripts/Entities/Actors')
| -rw-r--r-- | scripts/Entities/Actors/Actor.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/scripts/Entities/Actors/Actor.cs b/scripts/Entities/Actors/Actor.cs index c68cc2b..e6b8867 100644 --- a/scripts/Entities/Actors/Actor.cs +++ b/scripts/Entities/Actors/Actor.cs @@ -101,6 +101,9 @@ public partial class Actor : Entity, ISaveable get => hp; set { + if (MapData != null && MapData.Player == this && hp > value) { + Stats.Instance.DamageTaken += (hp - value); + } // Esta propriedade impede que o HP seja maior que o máximo. hp = int.Clamp(value, 0, MaxHp); EmitSignal(SignalName.HealthChanged, Hp, MaxHp); @@ -280,6 +283,9 @@ public partial class Actor : Entity, ISaveable else { deathMessage = $"{DisplayName} morreu!"; + if (!inLoading) { + Stats.Instance.EnemiesKilled++; + } } |
